Job Details

Staff Software Engineer, Rendering (Bay Area / Paris / Remote)

  2026-01-15     GenesisAI     all cities,AK  
Description:

What You'll Do

  • Develop a high-throughput rendering pipeline for training robotics foundation models
  • Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models
  • Build an efficient platform for large-scale robotics training and evaluation
  • Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training
  • Collaborate with a team of driven individuals committed to building general-purpose Physical AI
What You'll Bring
  • Passion for your craft and demonstrated excellence in rendering and graphics engineering
  • Exceptional ownership and initiative-finding and solving problems independently
  • Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)
  • A deep and holistic understanding of rendering pipelines
  • Production-level expertise in C++ and CUDA
  • Bonus: Experience in physics simulation


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